Tuesday, April 5, 2011

dOta HerOes

SENTINEL STRENGTH




Kunkka The Admiral Proudmoore


The coolest skill is his ultimate, using a ghostship to hit the enemies and gives buff to the allies. His first skills is make a water blown from the ground and damage the enemies. His second skill gives you bonus damage and splash every few hits. His third skill is mark the spot,marks a hero and leaves an X in its area, after 5 seconds the targetted hero moves back to the X mark.


Heres the explanation about his skills:


Torrent 
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Cooldown: 12 Manacost: 105
This skill pretty cool, gives 120/180/240/300 damage and the torrent last for 2/3/4/5 seconds.





Tide Bringer
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once a while.
This skill is just like Leviathan's Anchor Smash and Weaver double damage combined. Gives  

                    15/30/45/60 bonus damage every 16/12/8/4 seconds. Great for last hitting.


X Marks the Spot
In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Cooldown: 60/50/40/30
Manacost: 110
Marks a hero and leaves an X in its area, after a 2/3/4/5 seconds the targetted hero moves back to the X mark with 500/650/800/950 cast range. Use this to make the blinker enemy cannot escape.



Ghost Ship (ultimate)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Cooldown: 100/80/60
Manacost: 150
Great skills to initiate battle and even for chasing enemies. It gives 300/400/500 crash damages and the CoCo's Rum last 5/6/7 seconds.







REXXAR The Beast Master






A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.


Range: 100 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 5





Wild Axes (W)
Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
                    Level 4 - Each axe deals 180 damage.
                    • Damage type: mixed
                    • This ability can hit magic immune units.
                    • Wild Axes destroys trees.
                    • This skill will not damage invisible units.
                    • Casting range: 1300
                    • Area of Effect: 100
                    Mana Cost: 120
                    Cooldown: 13







Call of the Wild (D)
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting. Summons last for 60 seconds. 
Level 1 - Summons a Scout Hawk.
Level 2 - Summons a Scout Hawk and a Quilbeast.
                    Level 3 - Summons a Greater Hawk and a Quilbeast.
                    Level 4 - Summons a Greater Hawk and a Greater Quilbeast.
                    • Greater Hawk has an Invisibility ability 

                       (fades out after 8 seconds without movement). 
                    • Quilbeast has a poisonous attack which slows enemy movement speed 

                       and attack speed by  20% (35% for Greater Quilbeast).
                     Mana Cost: 25
                     Cooldown: 40





Inner Beast (B)
Releases the inner beast inside nearby allies, passively increasing their attack speed. 
Level 1 - 18% Attack Speed.
Level 2 - 26% Attack Speed.
Level 3 - 32% Attack Speed.
Level 4 - 40% Attack Speed.
                    • Area of Effect: 1000
                    Mana Cost: N/A
                    Cooldown: N/A









Primal Roar (R)
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path. 
Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, 

                                   slows for 50% and lasts 2 seconds.
                    Level 2 - 250 primary damage, stun lasts 3.5 seconds, 

                                   200 side damage, slows for 50% and lasts 3  seconds.
                    Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, 
                                   slows for 50% and lasts 4 
                                          seconds.
                    Mana Cost: 150/175/ 200
                    Cooldown: 80/75/70


                          • Damage type: magic
                          • Stuns but doesn't damage magic immune units.
                          • The slow won't affect mechanical units.
                          • Casting range: 600
                          • Area of Effect: 250



BRADWARDEN - Centaur Warchief




Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.


Bradwarden - The Centaur Warchief
Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.68 | Armor: 3



Hoof Stomp (F)
Slams the ground, stunning and damaging nearby enemy land units. 
Level 1 - 100 damage, 2.00 second stun.
Level 2 - 150 damage, 2.25 second stun.
Level 3 - 200 damage, 2.50 second stun. 

 Level 4 - 250 damage, 2.75 second stun.
                     • Area of Effect: 315
                      Mana Cost: 85/100/115/130
                      Cooldown: 15 Seconds





Double Edge (D)The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Warchief and the enemy unit. 
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
                    Level 4 - Deals 400 damage.
                    • The Warchief's HP will drop to 1 if his HP before he used Double Edge is lower than 

                       the amount the he can damage himself.
                    • Double Edge interrupts channeling spells and items.
                    Mana Cost: 0
                    Cooldown: 12





Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike. 
Level 1 - Returns 10 + 26% of Centaur's Strength as damage
Level 2 - Returns 10 + 34% of Centaur's Strength as damage
Level 3 - Returns 10 + 42% of Centaur's Strength as damage
Level 4 - Returns 10 + 50% of Centaur's Strength as damage
                    • This ability damages anything that attacks the Warchief, including towers.
                    Mana Cost: N/A
                    Cooldown: N/A



Great Fortitude (G)
The Centaur Warchief`s mammoth body is capable of absorbing great amounts of punishment. 
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
                          Cooldown: N/A







In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.




Raigor Stonehoof - The Earthshaker
Range: 128 | Move Speed: 300
Primary: STR
Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8
Damage: 46 – 56 | HP: 568 | Mana: 208
HP Regen: 0.91 | Mana Regen: 0.65
Attack Speed: 0.66 | Armor: 3



Fissure (F)
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds. 
Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun. 
Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15



Enchant Totem (E)
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack. Lasts for 14 seconds or 1 attack.
Level 1 - 75% increased damage.
Level 2 - 150% increased damage.
Level 3 - 225% increased damage.
Level 4 - 300% increased damage.
Mana Cost: 50
Cooldown: 7



Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning within a 300 AOE.
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A



Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 200 initial damage, 40 echo damage.
Level 2 - 275 initial damage, 55 echo damage
Level 3 - 350 initial damage, 70 echo damage.
Mana Cost: 145/ 205/ 265
Cooldown: 150/130/110
• Damage type: magic
• Will not damage ethereal units.
• The initial damage will go through magic immunity, the additional damage will not.
• The initial damage is dealt in an AoE of 500 around Earthshaker.
• Each unit within 575 AoE of the initial blast will produce an echo wave, dealing damage to units around it.
• Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.

No comments:

Post a Comment